This is my conclusion project from Animation Ecosystem for Game Development course by Kyle Chittenden (Epic Dev Community).
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Subjects covered:
- Import, retarget, and trim animations for use in the State Machine
- Blendspaces and Blendspace Analysis (to fix issues like foot sliding)
- Sockets to attach items to a Control Rig
- Animation Montages and Notifies
- Editing existing animations with Control Rig and Sequencer before finally baking out (without having to leave Unreal Engine)
- Aliases (for cleaner State Machines)
- Custom Blueprint Events and Functionalities
- Cache slots to override animation
Fundamental Animation Ecosystem for Game Development